|
Player Types |
|
DIGGER |
A player who
is a hard worker and goes into the corners to regain possession of the puck.
|
|
GOON |
A player who
may lack finesse but specializes in hard hitting checks to interfere with the
other team. |
|
HOT DOG |
A player who
is good and frequently shows off to let people know it. |
|
RINK RAT |
This term
describes a young player who would rather hang out around the hockey rink
practicing and playing hockey than just about anything.
|
|
Positions |
|
CENTER |
This player,
sometimes called a 'center ice man' is one of the forwards. Because the center
is positioned in front of the opposing goal he is often the high scorer. |
|
DEFENSE |
The left and
right defense of "D men" stay back to cut off the opposition when the
other team has possession of the puck. There are two defense per team on the
ice and along with the goalie they form the defensive unit. |
|
GOALIE |
This player is
positioned in front of his team's goal at all times to prevent the shots from
the other team from entering the goal. This player wears extra protective
padding and is a privileged player in that members of the other team may not check the goalie. |
|
WING |
The left wing
and right wing position themselves on either side of the center. They too are
forwards. The wings too have many score making opportunities.
|
| Plays |
|
DEKE |
To deke another player or goalie is to fake in one direction so that the player can shoot in the other direction. |
|
CHECK |
A check is a legal play intended to separate the puck from the player in possession of the puck. This can be accomplished by hitting the puck away with your stick or skate or by physically contacting the player in possession of the puck. To be legal, physical contact can only involve the body which includes the shoulders, trunk, and hips. Body checking is allowed only in Peewee age groups and over. |
|
FACE OFF |
A face off is similar to a jump ball in basketball to determine who gets possession of the puck at the beginning of an interval of play. Generally the two centers face off with their backs to their own defensive goal and their teammates line up in a semicircle behind them at least 15 ft. away form the puck. The referee drops the puck between the two centers to begin play. |
|
CLEARING PASS |
This is a pass
which takes the puck out of a team's defensive zone. |
|
BREAK OUT |
A break out is a
play designed to carry the puck out of the defensive zone. |
|
CENTERING PASS |
A centering pass
is a pass to a teammate who is positioned in front of the opposing goal. Most
scoring opportunities are set up by centering the puck. |
|
BREAK AWAY |
A break away
occurs when a player has possession of the puck behind the opposing defensive man.
He can skate the puck directly to the opposing goal for a shot with no one to stop
him but the opposing goalie. |
|
ONE-ON-ONE |
This is a
situation in which a player carries the puck into the offensive zone with only
one defending player to beat. |
|
TWO-ON-ONE |
This is a
situation which all teams try to develop in the offensive zone. Two offensive
players are able to pass the puck back and forth or shoot with only one defending
player to protect the goalie. |
|
DUMPING THE PUCK |
Dumping the puck
refers to shooting the puck into the offensive zone rather than passing or carrying
it in. When a team dumps the puck they must then race the defending team for
possession of the puck.
|
|
Puck Handling |
|
DROP PASS |
The drop pass is
a play in which a player who is skating rapidly into the zone simply leaves the
puck behind to be picked up by a teammate skating behind him. |
|
POKE CHECK |
The poke check
means taking the puck from the opponent by hitting it with the stick. No body
contact is made. |
|
FORE CHECKING |
Fore checking
means taking the puck from an opponent in the offensive zone. |
|
BACK CHECKING |
Back checking
means taking the puck from an opponent in the neutral zone or defensive zone. |
|
SLAP SHOT |
A slap shot is
one in which the player winds up to shoot by raising the stick above waist level
then forcefully hitting the puck towards the opponents' goal. |
|
WRIST SHOT |
A wrist shot is
one in which the stick remains in contact with the puck and the shot is made by a
quick snap or the wrist which forces the puck towards the opponents' goal. |
|
DEFLECTION |
A deflection is
a shot which intercepts a teammate's shot and changes its direction at the last
second. A deflected shot is very difficult for a goalie to stop. A "tip in"
is the same as a deflection. |
|
LIFTING THE PUCK |
Lifting the puck
means shooting or passing in such a way that the puck goes through the air and is
not in contact with the ice surface. This makes it much more difficult for the
goalie to make the save or the defending players to make the interception.
|
|
Saves |
|
STICK SAVE |
This is a save
made by a goalie with his stick. |
|
KICK SAVE |
A kick save the
goalie blocks the puck with his skate blade and directs it into the corners. |
|
COVER THE PUCK |
This means that
the goalie uses his glove or any part of his body to cover the puck. If the puck
is successfully covered the play is stopped. To "smother the puck" means
the same as to cover it. |
|
PAD SAVE |
This is a save
in which the goalie blocks the puck with his oversized shin pads. |
|
GLOVE SAVE |
This is a save
in which the goalie catches the puck in his glove to stop play.
|
|
Rules |
|
ICING |
Icing the puck is
called if the player shoots the puck from behind the center red line the entire
length of the rink crossing his opponents' goal line. When icing is called the
puck is returned to the opposite end of the rink and the face-off is held in the
area near where the icing was initiated. Icing is not called when an opposing
player touches or has a chance to play the puck before it crosses the goal line.
Icing is not called if the team of the player shooting the puck is short handed
because of penalty. |
|
OFF SIDE |
When on the
attack a team must be sure that the puck goes over the opponents' blue line before
any of its players. If a player crosses the blue line before the puck this
is referred to as an "off side". If an off side occurs the play is
stopped and a face off is conducted outside the blue line. |
|
HIGH STICK |
High stick can
refer to a penalty of striking an opponent with the stick raised, but more
commonly it refers to playing the puck with a stick above the level of the
Shoulder. The latter results in a face off outside the attacking zone. |
|
POWER PLAY |
When a penalty
occurs the offending player leaves the ice for a specified period of time. The
team that is playing at full strength while the opposing team is short handed
because of a penalty is said to be on the "power play". There are many
strategies designed for this specific situation also referred to as "power
plays". |
|
SHORT HANDED |
A team that is
playing at less Than full strength because a teammate is serving a penalty is said
to be playing "short handed." |
|
PERIOD |
A hockey game is
divided into 3 periods of equal length. For most age groups in Youth Hockey the
time of a period is 15 minutes. This may vary, however, with the agreement of the
coaches. |
|
OVERTIME |
If the score is
tied at the end of the regulation three periods, the teams may agree to play a
sudden death overtime. This is an additional period of usually 10 minutes. During
this overtime period the first team to score wins the game. |
|
STOP TIME |
Stop time refers
to a time keeping system in which the clock is stopped for every stoppage of play
such as a penalty, a face off, or a goal. This adds to the overall length of the
game. |
|
RUNNING TIME |
Running time is
a time keeping system in which the clock continues to run even though the action
is stopped because of a face off, penalty or goal. Running time must be agreed
upon by both coaches before it goes into effect. This is a method of shortening a
game and also is used to keep a team from running up the score in a game with two teams of greatly differing abilities. |
|
POSSESSION |
The player in
possession of the puck is the one who presently has it or if the puck is free and
he is the player who last touched the puck. |
|
LINE CHANGE |
Substitutions
are allowed freely in hockey with the exception of the goalie. A line is 5 players
(2 wings, 1 center and 2 defensemen). A total or partial line change can take
place at any time. Most often a line change occurs when play is stopped. If the
line change takes place while the puck is in play it is referred to
as "changing on the fly."
|
|
Penalties
|
|
BOARDING |
Boarding is
called when a player makes contact with an opponent in such a way that he is
thrown forcibly into the boards. |
|
CHARGING |
Charging is
called when a player takes more than three strides to run into an opponent or when
a player checks his opponent from behind. |
|
CROSS CHECKING |
Cross Checking
is called when a player contacts an opponent with the portion of his stick between
his hands. |
|
FALLING ON THE PUCK |
This penalty is called
when a player other than the goal keeper deliberately falls on or gathers the puck
into his body to stop play. |
|
HIGH STICKING |
This penalty is
called when the stick is carried above the normal shoulder height and especially
if contact is made with another player while the stick is carried above normal
shoulder height. |
|
HOLDING |
This penalty is
called when a player impedes another player's progress with his hands or stick. |
|
HOOKING |
This penalty is
called when the player hinders the progress of an opponent by hooking him with the
stick. |
|
INTERFERENCE |
This penalty is
called when a player body checks or impedes the progress of the opponent who is
not in possession of the puck. |
|
MINOR PENALTY |
Most penalties
described above are minor. These result in a player spending two minutes in the
penalty box. |
|
MAJOR PENALTY |
A major penalty
is a more flagrant violation resulting in a player spending 5 minutes in the
penalty box. |
|
BENCH PENALTY |
A bench penalty
is a violation by players or coaches in the bench area such as illegal substitution
or throwing objects on the ice. A bench penalty usually results in a player
spending two minutes in the penalty box. |
|
PENALTY SHOT |
The penalty shot
is one of the most rare but exciting plays in hockey. A penalty shot is awarded
when an attacking player is flagrantly fouled from behind in a break away
situation. The player in possession of the puck is awarded a free shot on goal with him and the opposing goalie being the only players allowed on the ice. |
|
Additional Penalties |
There are many
additional penalties which are self-explanatory: Elbowing, kneeing, kicking,
slashing, spearing, butt ending, fighting, tripping, abusing the officials, and
unsportsman like conduct.
|
|
Rink |
|
CREASE |
The crease is an
area in front of the goal in which no opposing player is allowed until the puck
precedes him into the crease. This area is 4 ft. in front of the goal by 8 ft.
wide by 4 ft. high. |
|
RED LINE |
The red line is
a red stripe 12 in. in diameter which runs the width of the rink and divides it
into two equal halves. |
|
BLUE LINE |
There are two
blue lines running the width of the rink dividing the rink into three zones. The
blue line is 60 ft. from the goal line. |
|
GOAL LINE |
The goal line is
a red stripe running the width of the rink at least 10 ft. from the end of the
rink. The front of the goal sits directly on the goal line. When a puck has
completely crossed the goal line and is into the goal with no part of the puck
still in contact with the goal line a goal is awarded. |
|
BOARDS |
The "boards"
are the fence-like construction enclosing the hockey rink. They must be from 36 to
42 inches above the ice surface. They are sometimes referred to as "dasher
boards." They are in the shape of a rounded rectangle. The enclosed rink is
85 ft. wide by 200 ft. long. |
|
CORNERS |
The "corners" of
the rink are the four rounded areas where the sideboards meet the end boards. |
|
SLOT |
The slot area refers
to the portion of the attack zone directly in front of the goalie. Most goals are
scored from the slot area. |
|
POINT |
The two
"points" are the corners of the attacking zone formed by the sideboards and
the blue line. Generally the defenseman plays at the point. |
|
NEUTRAL ZONE |
The neutral zone is
approximately one-third of the rink between the two blue lines. |
|
DEFENSIVE ZONE |
The defensive zone
for a given team is that portion of the rink behind their own blue line. The
opponents must come into a team's defensive zone to score. |
|
OFFENSIVE ZONE |
The offensive zone,
sometimes referred to as the attacking zone for a given team, is that portion of the
rink on the other side of the neutral zone which a team must enter to score. Obviously
the offensive zone for one team is the defensive zone for the other. |
|
THE GOAL |
The goal, sometimes
referred to as the net, is a frame completely covered by heavy netting. The "mouth
of the goal" encloses an area 6 ft. wide by 4 ft. high directly on the goal
line and centered half way between the sideboards. In order to score a team must
get the puck completely into the goal or net of the opposing team. |
|
PENALTY BOX |
The penalty box,
sometimes referred to as the "sin bin", is the area designated for
players who have committed a penalty to spend their time. |
|
OFFICIAL'S BOX |
The official's
box is an area designated for "off ice" officials which would include a
score keeper, a time keeper and sometimes, an announcer. |
|
Equipment |
|
BREEZERS |
The breezers or
pants of a hockey uniform are loose fitting short pants with built-in pads over
the hips, tailbones, and thighs to protect the player. |
|
SUSPENDERS |
Suspenders are
used to hold up the breezers. |
|
SOCKS |
Hockey socks are
a long knit legging which completely covers the player's leg and leg pads. It
generally has a heel strap at the bottom to hold it in place and is suspended at
the top by garters. |
|
GARTER BELT |
The garter belt
is exactly what women wore before the days of panty hose. It is used to hold the
hockey socks in place. |
|
MOUTH GUARD |
A mouth guard is
a soft plastic device fitted to a player's teeth and worn during play to protect
against the tooth and jaw injuries. |
|
HOCKEY TAPE |
Hockey tape is a
cloth tape similar to electrician's tape. It comes in both black and white. White
is strongly encouraged because it is less likely to cause unsightly marks on the
uniform. Hockey tape is used to tape both the blade and the handle of the stick,
to hold pads in place, to tape the top of skates and to serve a variety of miscellaneous
purposes. |
|
THE PUCK |
The puck is a
disc 3 inches in diameter and 1 inch thick made of hard vulcanized rubber. It is
sometimes frozen because the colder it is the better it glides on the ice.
|
|
COOPERALLS |
Cooperall type
pads are made by several companies, they are a girdle-like device which covers the
entire trunk, hips and upper legs and incorporates all of the pads usually found in
the breezers. Many players find these more comfortable. They may be worn either
with a breezer-type pants or with a full length warm-up type pant. |
|
ZAMBONI |
This is the name
of a particular type of ice resurfacing machine but the name is loosely used to
refer to any type of ice resurfacing machine. |
|
STINGER PADS |
The stinger pads
are worn by a goalie to protect his upper arms and forearms. Other players
generally do not wear stinger pads. |
|
WAFFLE |
The
"waffle" refers to the large rectangular pad on the back surface of the
goalies stick glove. The waffle is used to block or deflect shots off the goal. |
|
SHOULDER PADS |
The shoulder pads
are worn by all players to protect the collar bone and shoulder area. |
|
SHIN GUARDS |
The shin guards
are worn to protect the area between the skate top and lower thigh. It covers the
shin and the knee. |
|
CHEST PROTECTOR |
The chest
protector is worn under the jersey by a goalie. |
|
NECK PROTECTOR |
The neck protector
is a flap like shield of hard plastic which hangs from the bottom of a goalie's
mask to protect his neck area. |
|
THE STICK |
The hockey stick
is the tool used by every hockey player. A left handed stick is used by a player
who shoots from the left side of his body. The stick is concave to the right. A
right handed stick is used by a player who shoots from the right side of his body
with the concave side to the left. A neutral stick is nearly straight and can be used equally well to shoot from either side. The choice of a right or left handed stick has nothing to do with natural handedness and has more to do with specific preferences and technique. It is recommended that a player use a neutral stick
until he develops such preferences. A stick with a large angle between the blade
and shaft is said to be "low lie" (No. 3 to 4). A stick which has a
smaller or sharper angle between the blade and shaft is said to have a "high
lie" (No. 6 to 7).
|
|
Hockey Skates
|
|
SKATE |
The hockey skate
differs from other skates in that it has no sharp protruding blade extending beyond
the toe or the heel. It has no teeth in front and it has a slight curve or rocker
which makes it maneuverable. The blade of a hockey skate is said to be "hollow ground" which means that it has a concave groove
running the entire length of the blade. 'This creates two sharp margins which
contact the ice and are referred to as the "edges". If the hollow grind
is too deep for ice conditions the edges will seem too sharp and the blades will
chatter as a player tries to stop. If the hollow grind is too shallow for ice
conditions the edges will seem too dull and the blades will slip as the player
tries to push or stop. |
|
MOLDED SKATES |
Many skate
manufacturers have gone to a one piece molded plastic skate with a sort insulated
lining. Many younger skaters find these skates much easier to learn
the proper techniques of skating on. Choice of a molded skate or more traditional
boot skate is strictly a matter of preference. |
|
TUUK BLADE |
The Tuuk blade is
a molded plastic blade in which the metal portion is embedded firmly in the
plastic. This is the standard type of blade found on most modern skates. |
|
BLADE TIP |
The old style all
metal blades must be fitted with a rubber or plastic blade tip on the rear end of
the blade. This is for protection from injury. |
|
Awards |
|
HAT TRICK |
A "hat
trick" refers to any time a player makes 3 or more goals in one game.
A "natural hat trick" is when the three goals are made in sequence with
no players from either team scoring between the goals. If a player earns a hat
trick in any A.H.A.U.S. sanctioned game he or she will qualify for a Hat Trick
Award patch. |
|
SHUTOUT AWARD |
A shutout refers
generally to any time a goalie holds the opposing team scoreless throughout an
entire game. A goalie who earns a shutout in any A.H.A.U.S. sanctioned game
qualifies for the Zero Award patch. |
|
PLAYMAKER AWARD |
A playmaker is
any player who is awarded three or more assists in a given game and any player
who earns the title Playmaker during an A.H.A.U.S. sanctioned game qualifies for
the Playmaker Award patch. |
|
BLUE LINER AWARD |
A Blue Liner
Award is generally given to any defenseman who performs in an outstanding manner
during a game. There is no official A.H.A.U.S. patch for this award but many
tournaments recognize the Blue Liner.
|
|
Miscellaneous Hockey Terms |
|
DIG IT OUT |
This expression
instructs a player, usually a wing, to go into the boards or corners to try to
regain possession of the puck. |
|
REBOUND |
A rebound is a
puck deflected in front or the net. A good goalie is always ready to cover rebounds
and seldom gives up rebounds. A good forward is always ready to pounce on a rebound
for a quick score. |
|
FREEZE THE PUCK |
This term refers
to holding the puck against the boards with the sticks or skate in order to stop
the clock and to force a face-off. This can only be done if a player is being
challenged by an opponent. |
|
STICK HANDLE |
To stick handle
the puck is to carry it by moving it on the ice surface in back and forth motions
with the blade of the stick. |
|
TRAVELING TEAM |
The traveling
team within an age division is comprised of those players who are more skillful
and competitive. This team does travel and competes with teams from other
organizations both at home and away. |
|
IN HOUSE TEAM |
The In House team
within an age bracket consists of those players who are less advanced and who
compete with other players within the organization and work on grooming hockey
skills. |
|
ASSIST |
An Assist is
awarded to any player who passes to another player resulting in a score. A first
assist is awarded to the player passing to the scorer. A second assist is awarded
to the player passing to the player who made the first assist. |
|
PIPE SHOT |
A Pipe Shot is a
shot that strikes the frame of the goal and rebounds out. Many a goalie has been
thankful that he has been "saved by the pipe." If a shot hits the
horizontal part of the goal it is said to have hit the "crossbar." |
|
SIEVE |
Everyone is
familiar with the expression "leaks like a sieve." In hockey context a
goalie who lets a lot of goals leak through is said to be a "sieve." The
University of Wisconsin Hockey Fans originated the "sieve cheer" which is
now popular throughout collegiate amateur hockey. |
|
STAND UP GOALIE |
Of the many
styles of performance a goalie may adopt, most coaches prefer a "stand up
goalie". This is a goalie who remains up on his skates so that he can be ready
to respond to a rebound shot as opposed to a goalie who prefers to "go
down" for a pad save or a split save. |
|
SCREENED |
A goalie is said
to be screened if another player blocks his vision of the puck as it is shot. |
|
KILLING A PENALTY |
The goal of the
team playing short handed during a penalty is to keep the other team scoreless
during their two minute power play. If they are successful they have "killed
off the penalty." Sometimes a special group specializes in this art and they are referred to as the Penalty Killing Unit. |
|
CROSSOVERS |
The proper
skating technique for a term or change of direction without losing speed or power
is to cross one foot in front of the other. This motion is called a crossover.
Backward crossovers are used when the player is skating in reverse. |
|
HOCKEY STOP |
A hockey stop is
when a player turns both skates perpendicular to the line of motion and digs the
blades into the ice to stop quickly and efficiently. This is also referred to as a
drag stop. The alternate method which is less desirable is called a snow plow stop
in which both toes are turned inwardly. |
|
SKATING POSITION |
The proper skating
position for hockey is to keep the body and head erect with the knees and hips
flexed so that the skater is in a semi-sitting position. From this position long
pushing strokes can be made to propel the skater efficiently. It has been said that
a hockey player skates from the waist down and plays hockey from the waist up. |
|
POWER SKATING |
This term refers
to the type of skating style which is biomechanically the most efficient. It is
the result of much research and study, mainly for the benefit of speed skaters. A
hockey player or figure skater, however, can certainly benefit from learning
proper skating techniques. |
|
LINE MATE |
Two players are
said to be line mates if they regularly skate together on the same line or the
same shift. |
|
SHORT-HANDED GOAL |
It is a rare occasion
when a penalty killing team can take the offense and score against the team which
has the power play. To do so is called scoring a "short-handed goal" or
simply a "shortie." |